Figma, design systems, wireframing, and prototyping — for people who'll actually hand designs to developers.
8 Weeks · Beginner to Intermediate · Live Online
Practical UI/UX design in Figma: wireframing, prototyping, design systems, and the handoff conventions that keep designers and developers from fighting over pixel values. Covers UX research basics, information architecture, wireframing and low-fidelity prototyping, visual design fundamentals (typography, color, spacing), building a reusable Figma component library, high-fidelity prototyping and micro-interactions, and dev handoff (specs, redlines, design tokens).